Dead to Rights is a third-person shooter produced by Namco. It was released on June 3, 2002 as a timed exclusive for the Xbox, and releases for the PlayStation 2 and Nintendo GameCube followed thereafter. A year after its console debut, the game was released for Microsoft Windows. It was followed by Dead to Rights II in 2004/2005 and Dead to Rights: Retribution on the PlayStation 3 and Xbox 360 in 2010.
Dead to Rights makes use of bullet time, a popular gameplay contrivance of the time. The game advertises itself as drawing inspiration from Hong Kong action cinema, i.e. gun fu. The player is sometimes accompanied by a canine partner who can attack enemies on command, who will automatically kill whatever enemy he's aimed at and then bring the player whatever the enemy was carrying (to keep the dog from being too powerful, it can only be used when a meter for it fills up). In some puzzle sections, the player actually takes direct control of the canine to reach areas that the human character cannot.
Pentium III 500MHz Processor
128MB RAM
600MB Hard Disk Space
GeForce 16MB Video Card
RECOMMENDED
Pentium 4 1GHz Processor
128MB RAM
1.8MB Hard Disk Space
GeForce 4 or Radeson 9000 Series Video Card
DirectX 9
DirectX Compatible Sound Card
Size : 621 MB
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