Project I.G.I. I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
300MHz Pentium II or equivalent
64MB RAM
DirectX 7.0a compliant 8MB VRAM 3D accelerated video card
DirectX 7.0a compliant sound card
DirectX 7.0a or higher
4X CD-ROM drive
500MB uncompressed hard drive space
Keyboard
Mouse
RECOMMENDED
AMD Athlon or Intel Pentium III processor
128MB RAM
3D accelerator with 16MB VRAM
8X CD-ROM drive
Size : 276 MB
0 comments